

After tossing out a few bombs it’ll be time for her spin attack. If you don’t the bombs will explode on the ground and could still deal some damage. Once Harriet starts throwing bombs at you, you’ll want to run along the edge of the arena to avoid the attack but make sure you turn around and throw Cappy at the bombs from a safe distance. Yet again you’ll want to stay along the edge of the arena to put as much as space as possible between you and this explosives-loving rabbit. The best strategy to use again Harriet is easier said than done but having the right approach is still extremely helpful. Hop on his head once you have cleared the second stack of hats and you will enter yet another phase of the battle. Use the long throw to toss Cappy towards the pink circle and you’ll manage to knock multiple hats off in one throw. While other classic franchises have taught us to just avoid big bosses when they got into spin moves, Super Mario Odyssey calls for you to throw that thought process out the window. Keep this up until your golden moment to deal tons of damage arises. Just don’t forget to hit any loose hats left appear the arena. Topper will bring out a larger stack of hats and you will essentially just want to focus on keeping space between you and him. You will keep this up until Topper has run out of hats or until the timer has run down. Hang out at the back of the arena and hit any hats that come your way.

This time you’ll want to give Topper some space. Once you’ve accomplished this, jump on his head and prepare for the second round of attacks to begin. The best thing to do here is to actually rush Topper and immediately throw your cap to knock his own hats off his head. His hats are a bit random and although they aren’t impossible to deal with their sporadic nature can easily turn into a headache for you. Topper isn’t necessarily a particularly daunting foe but he is a particularly annoying one. As you can imagine, the first floor is the easiest one but that doesn’t mean it’s a walk in the park either.
