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Coc 1.5 mods
Coc 1.5 mods




Added randomness to pistol ejection casings Re-added hitmarkers for skins and whatnot Increased base blood particles count, and increased blood particles in general when you take higher damage in stages of 10/20/30/40/50/60

coc 1.5 mods

NEW: Chain Grenade travel-in-air animations! Coin Bomb's explosion is now gamerule driven, you can turn the explosion grief on or off M3 range is now based on blocks (32, to be exact) instead of seconds Explosions can now take out smoke grenades for 2.5 or 3 seconds, similar to Counter-Strike 2

coc 1.5 mods

Explosions particle now reflect how strong the explosion was Some grenades have a glow effect when exploding AK-12 no longer stops shooting in creative mode after you shot 30 rounds Replaced bullet holes particles! (Scout and Honeybadger have "unique" ones) Gave Electro Coin Cake, M24, Ghost, Firebomb, Explosive, M67, Flash, Chain, Samsung J7, Freeze, Toxic, M107, Pipe, Smoke, RPG-7, M79, MGL, MGL Venom, OICW, Bunker Buster, Dao, Landmine, Claymore, Trintity, BDC Chimera, Void Avenger, C4, Ray Gun new particles! HK416, M4A1, Negev, M200, Bubble Gun, P90, AWP, Tempest, SVD, Welrod, G3SG1, King Cobra, Glock, MK18, Blaser ammo counter(s) will change colour depending on how much ammo you have left Added screen effects for Night Vision (green) Added screen effects for Tear Gas and Freeze Grenade (light blue) Added screen effects for Flashbang, removed blindness effect (white)

coc 1.5 mods

Added a hover-over text for the Glock, variants and other guns regarding their information (ignore it tho), also removed the Grade Added a hover-over text for the StG-44 regarding it's enhancement information (ignore it tho)






Coc 1.5 mods